feat(memtable): implement SkipList with lock-free reads

- memtable/skiplist.go: heap-backed SkipList with atomic.Pointer next pointers
- Mutex-protected writes, lock-free reads with release/acquire ordering
- Copy-on-insert and copy-on-return for key/value safety
- Forward iterator that skips pending entries
- Comprehensive tests: ordered insert, overwrite, pending hidden, concurrent -race
This commit is contained in:
dailz
2026-06-12 13:34:02 +08:00
parent fede839eb6
commit 3c0e3b14ff
4 changed files with 407 additions and 3 deletions
+222
View File
@@ -0,0 +1,222 @@
package memtable
import (
"bytes"
"math/rand"
"sync"
"sync/atomic"
)
const (
maxLevel = 20
probability = 0.25
)
// SkipList is an ordered in-memory key-value index.
//
// Writers are serialized by mu. Readers never take mu: every next pointer is
// published with atomic.Pointer.Store and read with atomic.Pointer.Load, giving
// release/acquire ordering for fully initialized nodes.
type SkipList struct {
arena *Arena
mu sync.Mutex
head *skipNode
height atomic.Int32
length atomic.Uint64
}
type skipNode struct {
next [maxLevel]atomic.Pointer[skipNode]
key []byte
value []byte
sequence uint64
height int
pending bool
}
// NewSkipList creates an empty skip list. The arena is retained for the
// memtable API and future arena-backed nodes; Phase 1 stores nodes on the Go
// heap so atomic.Pointer can provide correct lock-free reads.
func NewSkipList(arena *Arena) *SkipList {
head := &skipNode{height: maxLevel}
sl := &SkipList{
arena: arena,
head: head,
}
sl.height.Store(1)
return sl
}
// Put inserts or replaces key with value and sequence.
func (sl *SkipList) Put(key []byte, value []byte, sequence uint64, pending bool) error {
sl.mu.Lock()
defer sl.mu.Unlock()
var prev [maxLevel]*skipNode
found := sl.findGreaterOrEqual(key, &prev)
if found != nil && bytes.Equal(found.key, key) {
sl.replaceLocked(&prev, found, key, value, sequence, pending)
return nil
}
height := randomHeight()
sl.ensureHeightLocked(height, &prev)
node := newSkipNode(key, value, sequence, pending, height)
for level := range height {
node.next[level].Store(prev[level].next[level].Load())
}
for level := range height {
prev[level].next[level].Store(node)
}
sl.length.Add(1)
return nil
}
// Get returns the latest published value for key. It performs no locking.
func (sl *SkipList) Get(key []byte) (found bool, value []byte, sequence uint64) {
node := sl.findGreaterOrEqual(key, nil)
if node == nil || !bytes.Equal(node.key, key) || node.pending {
return false, nil, 0
}
return true, cloneBytes(node.value), node.sequence
}
// Len returns the number of distinct keys in the skip list.
func (sl *SkipList) Len() uint64 {
return sl.length.Load()
}
// NewIterator creates a forward iterator over published entries.
func (sl *SkipList) NewIterator() *Iterator {
it := &Iterator{node: sl.head.next[0].Load()}
it.skipPending()
return it
}
// Iterator is a lock-free forward iterator over SkipList entries.
type Iterator struct {
node *skipNode
}
// Valid reports whether the iterator points at an entry.
func (it *Iterator) Valid() bool {
return it.node != nil
}
// Next advances the iterator to the next published entry.
func (it *Iterator) Next() {
if it.node == nil {
return
}
it.node = it.node.next[0].Load()
it.skipPending()
}
// Key returns a copy of the current key.
func (it *Iterator) Key() []byte {
if it.node == nil {
return nil
}
return cloneBytes(it.node.key)
}
// Value returns a copy of the current value.
func (it *Iterator) Value() []byte {
if it.node == nil {
return nil
}
return cloneBytes(it.node.value)
}
// Sequence returns the current entry's sequence number.
func (it *Iterator) Sequence() uint64 {
if it.node == nil {
return 0
}
return it.node.sequence
}
func (it *Iterator) skipPending() {
for it.node != nil && it.node.pending {
it.node = it.node.next[0].Load()
}
}
func (sl *SkipList) replaceLocked(prev *[maxLevel]*skipNode, old *skipNode, key []byte, value []byte, sequence uint64, pending bool) {
height := randomHeight()
sl.ensureHeightLocked(height, prev)
node := newSkipNode(key, value, sequence, pending, height)
for level := range maxLevel {
oldNext := old.next[level].Load()
if level < height {
node.next[level].Store(oldNext)
prev[level].next[level].Store(node)
continue
}
if level < old.height {
prev[level].next[level].Store(oldNext)
}
}
}
func (sl *SkipList) ensureHeightLocked(height int, prev *[maxLevel]*skipNode) {
currentHeight := int(sl.height.Load())
if height <= currentHeight {
return
}
for level := currentHeight; level < height; level++ {
prev[level] = sl.head
}
sl.height.Store(int32(height))
}
func (sl *SkipList) findGreaterOrEqual(key []byte, prev *[maxLevel]*skipNode) *skipNode {
x := sl.head
level := int(sl.height.Load()) - 1
for level >= 0 {
next := x.next[level].Load()
if next != nil && bytes.Compare(next.key, key) < 0 {
x = next
continue
}
if prev != nil {
prev[level] = x
}
level--
}
return x.next[0].Load()
}
func newSkipNode(key []byte, value []byte, sequence uint64, pending bool, height int) *skipNode {
return &skipNode{
key: cloneBytes(key),
value: cloneBytes(value),
sequence: sequence,
height: height,
pending: pending,
}
}
func randomHeight() int {
height := 1
for height < maxLevel && rand.Float64() < probability {
height++
}
return height
}
func cloneBytes(src []byte) []byte {
if src == nil {
return nil
}
dst := make([]byte, len(src))
copy(dst, src)
return dst
}