511 lines
17 KiB
Rust
511 lines
17 KiB
Rust
//! 图像几何变换模块(纯坐标运算,不涉及像素缓冲区)。
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//!
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//! 对应 Wayland `wl_output::Transform` 的 8 种旋转变体(旋转 + 翻转),
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//! 为屏幕捕获提供 ROI(Region of Interest)裁剪与坐标系换算。
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//!
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//! # 与 Go 的对照
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//!
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//! - Go 标准库 `image/geom.go` 的 `Rectangle` 仅支持轴对齐矩形;本模块额外处理
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//! 90°/180°/270° 旋转与水平/垂直翻转下的矩形映射。
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//! - Go 用 `int` 表示坐标;本模块用 `i32`(与 `wl_output` 协议一致)。
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//! - Wayland 协议要求捕获 ROI 在变换后的"帧坐标"中给出,本模块负责
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//! "屏坐标 → 帧坐标"的换算(见 [`screen_to_frame`])。
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//!
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//! 注意:本模块**不操作像素缓冲区**(无 `&[u8]` / `Vec::with_capacity`),
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//! 只做整数算术;真正的像素拷贝在 `state.rs` / `cap_portal.rs` 中通过
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//! DMA-BUF 或 shm 完成。计划文档中提到的 `&[u8]` slice / `Vec` 预分配
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//! 等模式不属于本模块,本模块的"重量级"Rust 模式聚焦在 `match` 穷尽匹配、
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//! 元组解构、if 表达式、or-pattern 与整数 helper 方法(`.abs()`/`.clamp()`)。
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// Wayland `wl_output::Transform` 的 8 种变体:4 种纯旋转(Normal*)+ 4 种
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// "先水平翻转再旋转"(Flipped*)。单元 enum(无关联数据),`Copy + Eq` 派生
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// 使其可在 `match` / `==` 中零开销使用。
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//
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// Go 没有内置 enum,等价于 `type Transform int` + `const ( Normal = iota; ... )`;
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// Rust 的 enum 是真代数类型,编译期保证 `match` 穷尽性(漏写一个 variant
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// 会直接编译失败,而 Go 的 switch 不强制 default)。
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//
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// `#[derive(...)]` 宏说明:`Debug`→允许 `{:?}` 调试输出;`Clone, Copy`→
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// 单元 enum 按位复制即可(等价于 Go 整数值语义);`PartialEq, Eq`→自动生成
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// `==`/`!=`,基于 variant tag 比较。
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/// Coordinate transformation module for Wayland output transforms.
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///
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/// Handles the 8 `wl_output` transform variants (rotation + reflection)
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/// and ROI clipping for screen capture.
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///
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/// Wayland output transform enum, matching `wl_output::Transform`.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Transform {
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Normal,
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Normal90,
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Normal180,
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Normal270,
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Flipped,
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Flipped90,
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Flipped180,
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Flipped270,
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}
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// 轴对齐矩形(Axis-Aligned Bounding Box,AABB)。
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//
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// 所有字段 `i32`(与 Wayland 协议一致);Go 类比 `image.Rectangle` 但
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// 用 `(x, y, w, h)` 而非 `(Min, Max)`,便于直接喂给 FFmpeg VAAPI 的 ROI 参数。
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// `Copy + Eq`:值语义,函数传参/返回零开销(无 `&Rect` 借用开销)。
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/// Axis-aligned rectangle in integer coordinates.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Rect {
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pub x: i32,
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pub y: i32,
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pub w: i32,
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pub h: i32,
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}
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// 返回变换对应的 2×2 基础矩阵 `(a, b, c, d)`。
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//
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// 这是纯算术查表,无副作用,编译器很容易内联到调用点。返回值用 4-tuple 而非
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// `[i32; 4]` 数组:Rust 元组每字段可有不同类型(此处都是 i32 但语义不同),
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// 模式匹配解构时更显式(`let (a, b, c, d) = ...`)。
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/// Returns the 2×2 basis matrix (a, b, c, d) for the given transform.
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///
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/// The matrix represents the affine mapping from screen coordinates to
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/// frame coordinates:
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///
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/// ```text
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/// [new_x] [a b] [x]
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/// [new_y] = [c d] [y]
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/// ```
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pub fn transform_basis(transform: Transform) -> (i32, i32, i32, i32) {
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// `match` 是 Rust 的模式匹配控制流,对 enum 必须**穷尽**(exhaustive):
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// 漏写任意 variant 会直接编译失败。Go 的 `switch` 不强制 default,
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// 此处 8 个 variant 必须全部列出,编译器即充当完整性检查器。
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//
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// 每个 arm 形如 `Pattern => expr,`,返回的 4-tuple 编码矩阵系数。
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// 这些数值来自 Wayland `wl_output::Transform` 协议规范,不可随意修改。
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match transform {
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// 单位矩阵:屏幕坐标 = 帧坐标。
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Transform::Normal => (1, 0, 0, 1),
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// 顺时针 90°:x/y 互换并取反。
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Transform::Normal90 => (0, 1, -1, 0),
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// 180°:两轴都取反。
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Transform::Normal180 => (-1, 0, 0, -1),
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// 顺时针 270°(= 逆时针 90°)。
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Transform::Normal270 => (0, -1, 1, 0),
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// 水平翻转(沿 Y 轴镜像):x 取反。
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Transform::Flipped => (-1, 0, 0, 1),
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// 翻转 + 90°。
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Transform::Flipped90 => (0, 1, 1, 0),
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// 翻转 + 180°(等价于垂直翻转)。
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Transform::Flipped180 => (1, 0, 0, -1),
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// 翻转 + 270°。
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Transform::Flipped270 => (0, -1, -1, 0),
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}
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}
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// 将矩形从"屏幕坐标"映射到"帧坐标",并平移到第一象限([0, frame_w) × [0, frame_h))。
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//
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// 这是 ROI(捕获区域)参数换算的核心:用户在屏幕上选了一块 `(x, y, w, h)`,
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// 但 Wayland 帧已应用了 output transform(例如 90° 旋转),编码器看到的帧
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// 坐标与屏幕坐标不同,必须先变换再喂给 VAAPI。
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/// Transform a rectangle from screen space to frame space.
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///
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/// Applies the 2×2 basis matrix and computes offsets so the result
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/// fits within the frame dimensions `(frame_w, frame_h)`.
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///
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/// ```text
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/// new_x = a * x + b * y + offset_x
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/// new_y = c * x + d * y + offset_y
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/// ```
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pub fn screen_to_frame(transform: Transform, rect: Rect, frame_w: i32, frame_h: i32) -> Rect {
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// 元组解构(tuple destructuring):4-tuple 一次性拆成 4 个 `i32` 变量。
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// 类比 Go 的 `a, b, c, d := transformBasis(transform)`,但 Rust 的元组
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// 是真类型(可作为参数/返回值),Go 只能用多返回值模拟。
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let (a, b, c, d) = transform_basis(transform);
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// Compute the offset so that the transformed origin maps correctly.
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// For transforms with negative components, we need to shift by the
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// frame dimension to keep coordinates in [0, frame_w) × [0, frame_h).
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// `if ... { ... } else { ... }` 在 Rust 中是**表达式**(而非语句),
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// 直接产出值赋给 `offset_x`。Go 没有 ternary,必须 `var offset_x int;
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// if ... { offset_x = frame_w }`,Rust 这种写法更紧凑。
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let offset_x = if a + b < 0 { frame_w } else { 0 };
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let offset_y = if c + d < 0 { frame_h } else { 0 };
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let new_x = a * rect.x + b * rect.y + offset_x;
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let new_y = c * rect.x + d * rect.y + offset_y;
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let new_w = a * rect.w + b * rect.h;
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let new_h = c * rect.w + d * rect.h;
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// 结构体字面量(struct literal):`Rect { x: ..., y: ..., ... }`。
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// 类比 Go 的 `image.Rectangle{Min: ..., Max: ...}`;Rust 允许字段简写
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//(变量名与字段名相同时只写一个,例如 `x` 而非 `x: x`)。
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//
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// `.abs()` 是 `i32` 的内置方法(取绝对值):
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// 旋转后 `new_w`/`new_h` 可能为负(例如 90° 下宽变成原高取反),
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// 矩形尺寸必须非负,故取绝对值。
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Rect {
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x: new_x,
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y: new_y,
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w: new_w.abs(),
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h: new_h.abs(),
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}
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}
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// 90°/270° 旋转变换下,输出画布的宽高需要交换(横向屏幕旋转后变纵向)。
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//
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// 辅助函数:是则返回 `(h, w)`,否则原样返回 `(w, h)`。Go 类比:
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// ```go
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// func transposeIf(t Transform, w, h int) (int, int) {
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// switch t { case Normal90, Normal270, Flipped90, Flipped270: return h, w }
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// return w, h
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// }
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// ```
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/// Swap width and height for 90° or 270° rotations.
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///
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/// After a quarter-turn rotation the output dimensions are transposed
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/// relative to the input. This helper returns `(h, w)` for those cases
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/// and `(w, h)` unchanged otherwise.
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pub fn transpose_if_transform_transposed(transform: Transform, w: i32, h: i32) -> (i32, i32) {
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// `match` 配合 **or-pattern**:用 `|` 把多个 variant 合并为一个 arm,
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// 共享同一个表达式分支。Go 的 `switch` 用 `case A, B, C:` fallthrough 等价。
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// 注意 Rust 的 match 不存在隐式 fallthrough,每个 arm 必须 `=>` 显式给出表达式。
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match transform {
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// 四种"四分之一圈"旋转:宽高必须互换。
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Transform::Normal90
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| Transform::Normal270
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| Transform::Flipped90
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| Transform::Flipped270 => (h, w),
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// `_` 是通配符(wildcard),匹配所有未列出的 variant。
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// Rust 要求 match 穷尽,最后用 `_ =>` 兜底等价于 Go `default:` 分支。
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// 此处涵盖 `Normal` / `Normal180` / `Flipped` / `Flipped180`。
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_ => (w, h),
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}
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}
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// 将矩形裁剪到 `(0, 0) .. (bounds_w, bounds_h)` 范围内。
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//
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// 用于 ROI 校验:用户给的坐标可能为负或越界,编码器不接受这样的区域,
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// 必须先 clamp 到合法范围。Go 标准库没有 `clamp` 内置函数(Go 1.21 才加入
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// `min`/`max` 内置),通常要手写 `if x < lo { x = lo } else if x > hi { x = hi }`;
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// Rust 的 `i32::clamp(lo, hi)` 是方法调用,语义更直观。
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/// Clip a rectangle so it stays inside `(0, 0) .. (bounds_w, bounds_h)`.
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///
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/// The resulting rectangle has non-negative origin and its extent does
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/// not exceed the bounds.
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pub fn fit_inside_bounds(rect: Rect, bounds_w: i32, bounds_h: i32) -> Rect {
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// `.clamp(lo, hi)`:将值限制在 `[lo, hi]` 闭区间内(小于 lo 返回 lo,
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// 大于 hi 返回 hi,否则原值)。返回 `i32`(self by value)。
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let x = rect.x.clamp(0, bounds_w);
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let y = rect.y.clamp(0, bounds_h);
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// `.min(other)`:返回 `self` 与 `other` 的较小值(等价 Go 的 `if a < b` 三元)。
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// 此处把矩形的右边界限制到 `bounds_w`,避免越界。
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let right = (rect.x + rect.w).min(bounds_w);
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let bottom = (rect.y + rect.h).min(bounds_h);
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// `.max(other)`:返回较大值。此处保证宽高非负(`right - x` 在
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// 完全越界的退化情形下可能为负,取 max(0) 兜底)。
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let w = (right - x).max(0);
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let h = (bottom - y).max(0);
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// 字段简写:`x`/`y`/`w`/`h` 变量名与 `Rect` 字段名相同,可省略 `field: value`。
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Rect { x, y, w, h }
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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// ── transform_basis ───────────────────────────────────────────
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#[test]
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fn basis_normal_is_identity() {
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assert_eq!(transform_basis(Transform::Normal), (1, 0, 0, 1));
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}
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#[test]
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fn basis_90_cw_rotation() {
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assert_eq!(transform_basis(Transform::Normal90), (0, 1, -1, 0));
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}
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#[test]
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fn basis_180_rotation() {
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assert_eq!(transform_basis(Transform::Normal180), (-1, 0, 0, -1));
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}
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#[test]
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fn basis_270_cw_rotation() {
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assert_eq!(transform_basis(Transform::Normal270), (0, -1, 1, 0));
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}
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#[test]
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fn basis_flipped_horizontal() {
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assert_eq!(transform_basis(Transform::Flipped), (-1, 0, 0, 1));
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}
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#[test]
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fn basis_flipped_90() {
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assert_eq!(transform_basis(Transform::Flipped90), (0, 1, 1, 0));
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}
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#[test]
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fn basis_flipped_180() {
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assert_eq!(transform_basis(Transform::Flipped180), (1, 0, 0, -1));
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}
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#[test]
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fn basis_flipped_270() {
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assert_eq!(transform_basis(Transform::Flipped270), (0, -1, -1, 0));
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}
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// ── screen_to_frame ───────────────────────────────────────────
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#[test]
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fn screen_to_frame_identity_unchanged() {
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let rect = Rect {
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x: 10,
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y: 20,
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w: 100,
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h: 50,
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};
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let result = screen_to_frame(Transform::Normal, rect, 1920, 1080);
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assert_eq!(
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result,
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Rect {
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x: 10,
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y: 20,
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w: 100,
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h: 50
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}
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);
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}
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#[test]
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fn screen_to_frame_90_rotates_origin() {
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// 90° CW: top-left (0,0) in screen should map to bottom-left in frame
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let rect = Rect {
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x: 0,
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y: 0,
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w: 100,
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h: 50,
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};
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let result = screen_to_frame(Transform::Normal90, rect, 1080, 1920);
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// a=0,b=1,c=-1,d=0 => offset_x=0, offset_y=1920 (c+d=-1<0)
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// new_x = 0*0 + 1*0 + 0 = 0
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// new_y = -1*0 + 0*0 + 1920 = 1920
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assert_eq!(result.x, 0);
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assert_eq!(result.y, 1920);
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// w' = 0*100 + 1*50 = 50, h' = -1*100 + 0*50 = -100 -> abs=100
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assert_eq!(result.w, 50);
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assert_eq!(result.h, 100);
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}
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#[test]
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fn screen_to_frame_180_rotates() {
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let rect = Rect {
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x: 100,
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y: 200,
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w: 300,
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h: 400,
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};
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let result = screen_to_frame(Transform::Normal180, rect, 1920, 1080);
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// a=-1,b=0,c=0,d=-1, offset_x=1920, offset_y=1080
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assert_eq!(result.x, -100 + 1920);
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assert_eq!(result.y, -200 + 1080);
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assert_eq!(result.w, 300);
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assert_eq!(result.h, 400);
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}
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#[test]
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fn screen_to_frame_flipped_horizontal() {
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let rect = Rect {
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x: 50,
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y: 30,
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w: 200,
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h: 100,
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};
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let result = screen_to_frame(Transform::Flipped, rect, 1920, 1080);
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// a=-1,b=0,c=0,d=1, offset_x=1920, offset_y=0
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assert_eq!(result.x, -50 + 1920);
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assert_eq!(result.y, 30);
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assert_eq!(result.w, 200);
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assert_eq!(result.h, 100);
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}
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// ── transpose_if_transform_transposed ─────────────────────────
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#[test]
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fn transpose_normal_no_swap() {
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assert_eq!(
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transpose_if_transform_transposed(Transform::Normal, 1920, 1080),
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(1920, 1080)
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);
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}
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#[test]
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fn transpose_90_swaps() {
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assert_eq!(
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transpose_if_transform_transposed(Transform::Normal90, 1920, 1080),
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(1080, 1920)
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);
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}
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#[test]
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fn transpose_180_no_swap() {
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assert_eq!(
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transpose_if_transform_transposed(Transform::Normal180, 1920, 1080),
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(1920, 1080)
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);
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}
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#[test]
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fn transpose_270_swaps() {
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assert_eq!(
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transpose_if_transform_transposed(Transform::Normal270, 1920, 1080),
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(1080, 1920)
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);
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}
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#[test]
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fn transpose_flipped_no_swap() {
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assert_eq!(
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transpose_if_transform_transposed(Transform::Flipped, 1920, 1080),
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(1920, 1080)
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);
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}
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#[test]
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fn transpose_flipped90_swaps() {
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assert_eq!(
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transpose_if_transform_transposed(Transform::Flipped90, 1920, 1080),
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(1080, 1920)
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);
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}
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#[test]
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fn transpose_flipped180_no_swap() {
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assert_eq!(
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transpose_if_transform_transposed(Transform::Flipped180, 1920, 1080),
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(1920, 1080)
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||
);
|
||
}
|
||
|
||
#[test]
|
||
fn transpose_flipped270_swaps() {
|
||
assert_eq!(
|
||
transpose_if_transform_transposed(Transform::Flipped270, 1920, 1080),
|
||
(1080, 1920)
|
||
);
|
||
}
|
||
|
||
// ── fit_inside_bounds ─────────────────────────────────────────
|
||
|
||
#[test]
|
||
fn fit_inside_already_fits() {
|
||
let rect = Rect {
|
||
x: 10,
|
||
y: 20,
|
||
w: 100,
|
||
h: 50,
|
||
};
|
||
let result = fit_inside_bounds(rect, 1920, 1080);
|
||
assert_eq!(result, rect);
|
||
}
|
||
|
||
#[test]
|
||
fn fit_inside_clips_right_and_bottom() {
|
||
let rect = Rect {
|
||
x: 1800,
|
||
y: 1000,
|
||
w: 200,
|
||
h: 200,
|
||
};
|
||
let result = fit_inside_bounds(rect, 1920, 1080);
|
||
assert_eq!(
|
||
result,
|
||
Rect {
|
||
x: 1800,
|
||
y: 1000,
|
||
w: 120,
|
||
h: 80
|
||
}
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn fit_inside_clips_negative_origin() {
|
||
let rect = Rect {
|
||
x: -50,
|
||
y: -30,
|
||
w: 200,
|
||
h: 200,
|
||
};
|
||
let result = fit_inside_bounds(rect, 1920, 1080);
|
||
assert_eq!(
|
||
result,
|
||
Rect {
|
||
x: 0,
|
||
y: 0,
|
||
w: 150,
|
||
h: 170
|
||
}
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn fit_inside_completely_out_of_bounds() {
|
||
let rect = Rect {
|
||
x: 2000,
|
||
y: 2000,
|
||
w: 100,
|
||
h: 100,
|
||
};
|
||
let result = fit_inside_bounds(rect, 1920, 1080);
|
||
assert_eq!(
|
||
result,
|
||
Rect {
|
||
x: 1920,
|
||
y: 1080,
|
||
w: 0,
|
||
h: 0
|
||
}
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn fit_inside_zero_size_rect() {
|
||
let rect = Rect {
|
||
x: 100,
|
||
y: 100,
|
||
w: 0,
|
||
h: 0,
|
||
};
|
||
let result = fit_inside_bounds(rect, 1920, 1080);
|
||
assert_eq!(
|
||
result,
|
||
Rect {
|
||
x: 100,
|
||
y: 100,
|
||
w: 0,
|
||
h: 0
|
||
}
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn fit_inside_zero_bounds() {
|
||
let rect = Rect {
|
||
x: 0,
|
||
y: 0,
|
||
w: 100,
|
||
h: 100,
|
||
};
|
||
let result = fit_inside_bounds(rect, 0, 0);
|
||
assert_eq!(
|
||
result,
|
||
Rect {
|
||
x: 0,
|
||
y: 0,
|
||
w: 0,
|
||
h: 0
|
||
}
|
||
);
|
||
}
|
||
}
|